Jono DAO Dev Entry 2 - 2/9/2011
I finally had an opportunity to hash out most of the story for the campaign that I want to create. For me, most of the hard work comes from having to figure out the use of the tool set and then finding time in my busy day to actually create the level. If there was some way for me to sell my ideas and or stories to someone, it would be a dream...much easier, I'd say.
I want the player to have a clear opportunity of selecting two paths. I want them to be able to say "Yes, I want to do XYZ" or "No, I don't want to do XYZ" and their choices along the way actually create the story for them. I think in the first iteration of the game (version 1?) there will be no neutral selection or choice. There is actually no "Evil" choice either, there is a clear moral "high road" and a more "unique perspective" so to speak.
I have hashed out who the main followers are if the player selects the moral high road and I have hashed out who most of he characters are going to be for the unique perspective role. There are still some sticky areas that I want to fix and certainly some re-writes I need to do as the characters develop their own personalities.
This weekend is going to be big. I hope to get my first "real" experience with the tool set and walk through the tutorial that is posted on the Wiki and see if i can do some real basic cinematic, conversation, quest, etc. Once I do that, I will work very diligently on the opening cinematic.
With luck, I can get a "viewable" cinematic by the end of Feb!
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